> For the complete documentation index, see [llms.txt](https://docs.waveonsui.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.waveonsui.com/product/gamefi/battle-game/single-mode.md).

# Single Mode

### HOW TO PLAY

### I. Pool Selection Phase

Pool Options:&#x20;

1. $OCEAN Pool
2. Others Pool - *Coming soon.*&#x20;

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2FAxqmLZVpyhbNECr0VROX%2Fselect_pool.png?alt=media&amp;token=e26f03ee-15fd-4fb4-8a13-2691450d2fce" alt="" width="375"><figcaption></figcaption></figure>

### II. Matching Phase&#x20;

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2FP9QBXqOmSzUms8XlZvSu%2Fmatching.png?alt=media&amp;token=e0230e86-965f-4aea-8d9b-8b3e1d4b5421" alt="" width="375"><figcaption></figcaption></figure>

1. **Starting Phase:** The system randomly selects a player of similar rank to match.&#x20;
2. **Matching Time:** Depends on the number of players online at the time.&#x20;
3. **Matching Success**: When an opponent is found, an amount of OCEAN corresponding to the Pool Size will be deposited for the battle.
4. **Cancel Matching:** During this phase, players can choose to "Cancel" to abort the game.&#x20;

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2FVcSIJyOoeUvJXLpAqJtH%2Fmatch.png?alt=media&amp;token=e98c5046-86f9-480d-8730-b7dcc060ea24" alt="" width="375"><figcaption></figcaption></figure>

### III. Deployment Phase

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2FVKRHV7PolN0K4HdTHnix%2Fimage.png?alt=media&amp;token=4b861b70-9e92-4436-9792-e4fd15eca531" alt="" width="375"><figcaption></figcaption></figure>

1. **Map and Ships**: The game map is 6x6 squares.&#x20;
2. **Ship Ownership**: Each player owns 3 ships of different sizes: **1x2, 1x3, and 1x4.**&#x20;
3. **Arranging Ships:** Players have 20 seconds to arrange their 3 ships on the map as desired.&#x20;

* Use drag actions to move ships.&#x20;
* Use tap actions to rotate ships.     &#x20;

4. **Completion of Deployment:** Once arranged, press "Ready" to complete this phase.&#x20;

### IV. Battle Phase

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2F2cwoPDDHd4gb5DBolNzq%2Fimage.png?alt=media&amp;token=902c781f-98b9-4f0f-818f-cccd7dd5b5e1" alt="" width="302"><figcaption></figcaption></figure>

1. **First Attack:** One player is randomly chosen to make the first attack.&#x20;
2. **Attacking:**&#x20;

* Players have 30 seconds to select a position on the 6x6 map to attack.&#x20;
* Cannot attack the same position twice.&#x20;
* Successfully hitting an opponent's ship grants an additional attack.&#x20;
* Missing transfers the attack turn to the opponent.&#x20;

### V. Victory Phase

<figure><img src="https://1657324024-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0OuE9apMynE1w94XSMA%2Fuploads%2Fm11Mo0xlOvg2xm1eF6Kf%2Fimage.png?alt=media&amp;token=9c1aff50-3dd2-4c03-910c-1b931f8e62fc" alt="" width="306"><figcaption></figcaption></figure>

1. **Victory:** A player wins by successfully attacking all ship positions (3 ships - 9 positions) of the opponent's ships. The victorious player will receive:

* Received double the deposited OCEAN amount, minus a 5% system fee (only 2.5% for WOG Holders).
* [WAVE points.](/introduction/campaigns/wave-incentive-wave-points/battle-game.md)

2. **Defeat:** A player loses if all their ship positions (3 ships - 9 positions) are successfully attacked by the opponent. The defeated player willd receive:

* [WAVE points.](/introduction/campaigns/wave-incentive-wave-points/battle-game.md)

### Notes

* If ship arrangement isn't completed within 20 seconds in the Deployment Phase, the system uses the most recent valid arrangement for the Battle Phase.&#x20;
* Careful planning and strategic decision-making in ship arrangement and attacks are crucial for victory.&#x20;
* Players must make an attack within 30 seconds during the Battle Phase, or they automatically lose the match.&#x20;

Enjoy playing the game and good luck!&#x20;
